Learning: Is there an app for that?
by Cynthia Chiong & Carly Shuler | November 2010
A mobile media revolution that is changing the lives of adults, and now children of all ages, is under way across the globe. This report focuses on how new forms of digital media are influencing very young children and their families in the United States and how we can deploy smart mobile devices and applications-apps, for short-in particular, to help advance their education. It does so in three parts: Part One discusses new trends in smart mobile devices, specifically the pass-back effect, which is when an adult passes his or her own device to a child. Part Two presents the results of three new studies that were undertaken to explore the feasibility and effectiveness of using apps to promote learning among preschool- and early-elementary-aged children. Though designed to complement one another, each study approached mobile learning from a different angle. Finally, Part Three discusses the implications these findings have for industry, education, and research.
iLearn: A Content Analysis of the iTunes App Store's Education Section by Carly Shuler, Ed.M.
Industry Brief: Pockets of Potential: Using Mobile Technologies to Promote Children's Learning by Carly Shuler, Ed.M.
Key Tags: iPhone, iPad, mobile, app, children, learning, education
View News Highlights
Can Video Games Promote Intergenerational Play & Literacy Learning?
by Cynthia Chiong, Ph.D. | December 2009 | View Bio
Forty years of Sesame Street research has consistently demonstrated greater learning benefits when children co-view an educational television program, compared to viewing alone. Might benefits also accrue when adults and children use educational games together? On July 30, 2009, the Game Innovation Lab at the University of Southern California, the University of Michigan School of Education and Learning Sciences, and the Cooney Center, with the support of the Corporation for Public Broadcasting, convened a workshop in which experts in cognition, developmental psychology, educational technology, and game design discussed and developed strategies to use intergenerational play to accelerate learning for children who are struggling to master literacy skills in the primary grades. Dr. Cynthia Chiong has compiled findings from the workshop in the report, Can Video Games Promote Intergenerational Play & Literacy Learning? The report shares the latest research on adult-child play patterns with both digital and analog games and research-based design principles for creating intergenerational play patterns that help children learn in a variety of scenarios and settings.
Read the workshop participant mini-papers
iLearn: A Content Analysis of the iTunes App Store's Education Section
by Carly Shuler, Ed.M. | November 2009 | View Bio | (1)
With more than 1 billion apps downloaded from Apple's App Store, and major children's entertainment companies diving into this market en masse, it is important to consider the role that apps may play in children's learning. While numerous mainstream news and industry sources have started to provide anecdotal descriptions of what is available for children in the iTunes App store, none have done a careful analysis with a focus on educational content. This short paper, authored by Carly Shuler, is a content analysis of the education section of the iTunes App Store. It seeks to provide an up-to-date, reliable, and unbiased analysis and to act as a benchmark for change as the iTunes App Store continues to grow and evolve.
Key Tags: iLearn, iPod, iPhone, iTunes, apps, Carly Shuler
Meeting Report: The Impacts of Media Multitasking on Children’s Learning & Development
by Claudia Wallis | July 2009
Media multitasking-engaging in more than one media activity at a time -- has rapidly become a way of life for American youth, and yet little is known about how this behavior affects their learning and development. To begin to address this gap in knowledge and to frame a coherent research agenda, a multidisciplinary group of scholars assembled for a one-day seminar on media mul titasking at Stanford University on July 15, 2009. This report, by journalist Claudia Wallis (regular contributor to TIME Magazine), summarizes the ideas brought to light at the seminar, including an agenda for next steps by participants and for the larger research community.
Policy Brief: Game Changer: Investing in Digital Play to Advance Children's Learning and Health
by Ann My Thai et al. | June 2009 | View Bio | (7)
Children as young as 4 are immersed in a new gaming culture, but many parents, educators, and health professionals, concerned over violence, sexual content, and reports of addiction, do not consider games to be a positive force in children's lives. Game Changeraddresses this critique, offering a new framework to use games to help children learn healthy behaviors, traditional skills such as reading and math, and 21st-century skills such as critical thinking, global learning, and programming design. It specifies how increased national investment in research-based digital games might play a cost-effective and transformative role and provides comprehensive action steps for media industry, government, philanthropy, and academia to harness the appeal of digital games to improve children's health and learning. The report was co-authored by Ann My Thai, David Lowenstein, and Dixie Ching, as well as David Rejeski of the Woodrow Wilson International Center for Scholars; support was provided by the Robert Wood Johnson Foundation's Pioneer Portfolio.
View our guest post in the MacArthur Foundation's Spotlight on Digital Media and Learning site
View our feature on HealthGamesresearch.org
DOWNLOAD: Executive Summary | Report
Challenge Paper: The Power of Pow! Wham!: Children, Digital Media and Our Nation's Future
by Rima Shore, Ph.D. | May 2008
Dr. Rima Shore, Adelaide Weismann Chair in Educational Leadership at Bank Street College of Education, is the author of the Cooney Center's inaugural "new directions" report on learning for elementary-aged kids in a digital age. The paper reflects a field scan that the Center staff and Dr. Shore conducted during the summer of 2007, including interviews with more than 50 experts on literacy, educational media, children and family policy, and industry innovations. Dr. Shore nests these leaders' observations about research, practice, and policy trends in a highly accessible framework for action, including key challenges and recommendations. This paper was released at our inaugural Leadership Forum on May 9th.
View video: Michael H. Levine reports on findings from this report